Monday, November 9, 2026

L&S Island of Adventures Review Part 1/3

 Lilo and Stitch’s Island of Adventures review Part 1: The Main Game

What do you get when you cross a DVD with a board game? You get Lilo and Stitch’s Island of Adventures, where the action on the screen means the action on the board! In this promotional tie-in for Lilo and Stitch: The Series, Stitch’s cousins (the 625 experiments that were created before Stitch) have been scattered all over the island of Kauai, and it’s up to YOU to capture as many as you can before they fall in the hands of Captain Gantu and Dr. Jacque von Hamsterveil.

Even though it says that there are 625 experiments, only 32 of them appear in the game, all of which appear as pogs and on this poster.

In case you’re wondering, 625’s name is Reuben.

Instead of rolling dice, players spin a record that is numbered between 1 and 4.

The board is made of 5 different sections, each with a distinct color. The first player to reach the new area wins an experiment, and the first to reach the finish line gets three of them!

The icons on the board determine what activity you’ll be doing. If you land on a tiki, you’ll get a mystery card that will make you do all sorts of things, like these.

If you land on a frog, you’ll participate in a minigame where you can win an experiment that includes gecko racing, cocoanut counting, or even testing how much you know about Stitch’s cousins or Hawaiian culture. If you land on a tourist, you’ll participate in a physical activity such as learning to speak Hawaiian, a staring contest, and even a scavenger hunt! Those will be talked about in Parts 2 and 3.

And finally, if you land on a Nani space, you’ll have to play an on-screen minigame where you have to help Lilo and Stitch hide from Nani Pelekai, since she doesn’t know about the experiment dilemma. I find this ironic because Nani would learn about Lilo and Stitch’s experiment hunting and would even save the two one time!

Anyway, if you pick the wrong spot, you’ll either go back 10 spaces or lose three experiments. If that wasn’t bad enough, the hiding spots change each time!

In Part 2, I’ll talk about the engaging minigames in Lilo and Stitch’s Island of Adventures.

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